Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump m...
The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate...
Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Est...
As shear-warp volume rendering is the fastest rendering method, image quality is not good as that of other high-quality rendering methods. In this paper, we propose two methods to ...
—In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified i...
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner...
Recent work in non-photorealistic rendering has produced results comparable to hand-drawn artistic images. Inspiration for such techniques has come from many traditional artistic ...
Ross Maciejewski, Tobias Isenberg, William M. Andr...