Sciweavers

196 search results - page 3 / 40
» Non-Photorealistic Volume Rendering Using Stippling Techniqu...
Sort
View
VRCAI
2004
ACM
13 years 11 months ago
Photorealism or/and non-photorealism in augmented reality
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump m...
Michael Haller
NPAR
2010
ACM
13 years 6 months ago
Viewing progress in non-photorealistic rendering through Heinlein's lens
The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate...
Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Est...
ICAT
2006
IEEE
13 years 11 months ago
High-Quality Shear-Warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique
As shear-warp volume rendering is the fastest rendering method, image quality is not good as that of other high-quality rendering methods. In this paper, we propose two methods to ...
Heewon Kye, Kyoungsu Oh
TVCG
2012
184views Hardware» more  TVCG 2012»
11 years 8 months ago
Unified Boundary-Aware Texturing for Interactive Volume Rendering
—In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified i...
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner...
CAE
2007
13 years 8 months ago
Aesthetics of Hand-Drawn vs. Computer-Generated Stippling
Recent work in non-photorealistic rendering has produced results comparable to hand-drawn artistic images. Inspiration for such techniques has come from many traditional artistic ...
Ross Maciejewski, Tobias Isenberg, William M. Andr...