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WSCG
2004
166views more  WSCG 2004»
13 years 6 months ago
Virtual Environment and Sensori-Motor Activities: Visualization
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensor...
Marielle Mokhtari, François Lemieux, Fran&c...
SCIA
2009
Springer
305views Image Analysis» more  SCIA 2009»
13 years 11 months ago
A Convex Approach to Low Rank Matrix Approximation with Missing Data
Many computer vision problems can be formulated as low rank bilinear minimization problems. One reason for the success of these problems is that they can be efficiently solved usin...
Carl Olsson, Magnus Oskarsson
PAMI
2007
241views more  PAMI 2007»
13 years 4 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
EMMCVPR
2011
Springer
12 years 4 months ago
Curvature Regularization for Curves and Surfaces in a Global Optimization Framework
Length and area regularization are commonplace for inverse problems today. It has however turned out to be much more difficult to incorporate a curvature prior. In this paper we pr...
Petter Strandmark, Fredrik Kahl
CVPR
2006
IEEE
14 years 6 months ago
Clustering Appearance for Scene Analysis
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Sanjeev J. Koppal, Srinivasa G. Narasimhan