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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
13 years 9 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
ICCV
1999
IEEE
14 years 7 months ago
Fast Approximate Energy Minimization via Graph Cuts
In this paper we address the problem of minimizing a large class of energy functions that occur in early vision. The major restriction is that the energy function's smoothnes...
Yuri Boykov, Olga Veksler, Ramin Zabih
EMMCVPR
1999
Springer
13 years 9 months ago
A New Algorithm for Energy Minimization with Discontinuities
Many tasks in computer vision involve assigning a label (such as disparity) to every pixel. These tasks can be formulated as energy minimization problems. In this paper, we conside...
Yuri Boykov, Olga Veksler, Ramin Zabih
CVPR
2009
IEEE
15 years 7 days ago
A Perceptually Motivated Online Benchmark for Image Matting
The availability of quantitative online benchmarks for low-level vision tasks such as stereo and optical flow has led to significant progress in the respective fields. This paper...
Christoph Rhemann (Vienna University of Technology...
3DPVT
2006
IEEE
231views Visualization» more  3DPVT 2006»
13 years 9 months ago
Simplified Belief Propagation for Multiple View Reconstruction
We address multiple-view reconstruction under an optimization approach based on belief propagation. A novel formulation of belief propagation that operates in 3-D is proposed to f...
E. Scott Larsen, Philippos Mordohai, Marc Pollefey...