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» Non-iterative approach for global mesh optimization
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SMA
2009
ACM
223views Solid Modeling» more  SMA 2009»
14 years 5 days ago
Particle-based forecast mechanism for continuous collision detection in deformable environments
Collision detection in geometrically complex scenes is crucial in physical simulations and real time applications. Works based on spatial hierarchical structures have been propose...
Thomas Jund, David Cazier, Jean-François Du...
SIGGRAPH
2000
ACM
13 years 10 months ago
Lapped textures
We present a method for creating texture over an arbitrary surface mesh using an example 2D texture. The approach is to identify interesting regions (texture patches) in the 2D ex...
Emil Praun, Adam Finkelstein, Hugues Hoppe
CONCURRENCY
1998
87views more  CONCURRENCY 1998»
13 years 5 months ago
Titanium: A High-performance Java Dialect
Titanium is a language and system for high-performance parallel scientific computing. Titanium uses Java as its base, thereby leveraging the advantages of that language and allow...
Katherine A. Yelick, Luigi Semenzato, Geoff Pike, ...
SI3D
2006
ACM
13 years 11 months ago
View-dependent precomputed light transport using nonlinear Gaussian function approximations
We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...