Sciweavers

65 search results - page 13 / 13
» Non-linear interactive media productions
Sort
View
ACMACE
2007
ACM
13 years 9 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
CHI
2010
ACM
13 years 5 months ago
Designing with mobile digital storytelling in rural Africa
We reflect on activities to design a mobile application to enable rural people in South Africa's Eastern Cape to record and share their stories, which have implications for `...
Nicola J. Bidwell, Thomas Reitmaier, Gary Marsden,...
CIKM
2010
Springer
13 years 4 months ago
Building re-usable dictionary repositories for real-world text mining
Text mining, though still a nascent industry, has been growing quickly along with the awareness of the importance of unstructured data in business analytics, customer retention an...
Shantanu Godbole, Indrajit Bhattacharya, Ajay Gupt...
ICDM
2010
IEEE
212views Data Mining» more  ICDM 2010»
13 years 3 months ago
Modeling Information Diffusion in Implicit Networks
Social media forms a central domain for the production and dissemination of real-time information. Even though such flows of information have traditionally been thought of as diffu...
Jaewon Yang, Jure Leskovec
TEDU
2011
243views Education» more  TEDU 2011»
13 years 16 days ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf