In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which...
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump m...
We present a non-photorealistic rendering technique for interactive exploration of isosurfaces generated from remote volumetric data. Instead of relying on the conventional smooth...
Digital 3D mosaics generation is a current trend of NPR (Non Photorealistic Rendering) field; in this demo we present an interactive system realized in JAVA where the user can sim...