This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
We address the problem of finding sparse wavelet representations of high-dimensional vectors. We present a lower-bounding technique and use it to develop an algorithm for computi...
Denoising is always a challenging problem in natural imaging and geophysical data processing. In this paper we consider the denoising of texture images using a nonlinear reaction-...
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF parameters at precomputation time. We present a novel method for accurate rendering a...
Rui Wang 0004, Ewen Cheslack-Postava, Rui Wang 000...