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GRAPP
2008
13 years 7 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
CW
2002
IEEE
13 years 11 months ago
Mesh Median Filter for Smoothing 3-D Polygonal Surfaces
In this paper, we introduce a new mesh filtering method: a mesh median filter. This is an application of the median filter to smoothen 3-D noisy shapes given by triangle meshes...
Hirokazu Yagou, Alexander G. Belyaev, D. Weiz
3DIM
1999
IEEE
13 years 10 months ago
Computing Consistent Normals and Colors from Photometric Data
We present a method for computing normals and colors from multiple sets of photometric data, that are consistent with each other and an underlying lower resolution mesh. Normals a...
Holly E. Rushmeier, Fausto Bernardini
ICDAR
2003
IEEE
13 years 11 months ago
Feature Extraction by Hierarchical Overlapped Elastic Meshing for Handwritten Chinese Character Recognition
Meshing is a popular technology for feature extraction in handwritten Chinese character recognition. In this paper, we propose a hierarchical overlapped elastic meshing (HOEM), wh...
Tianlei Wu, Shaoping Ma
CAGD
2005
88views more  CAGD 2005»
13 years 5 months ago
An efficient bit allocation for compressing normal meshes with an error-driven quantization
We propose a new wavelet compression algorithm based on the rate-distortion optimization for densely sampled triangular meshes. Exploiting the normal remesher of Guskov et al., th...
Frédéric Payan, Marc Antonini