This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
In this paper, we introduce a new mesh filtering method: a mesh median filter. This is an application of the median filter to smoothen 3-D noisy shapes given by triangle meshes...
We present a method for computing normals and colors from multiple sets of photometric data, that are consistent with each other and an underlying lower resolution mesh. Normals a...
Meshing is a popular technology for feature extraction in handwritten Chinese character recognition. In this paper, we propose a hierarchical overlapped elastic meshing (HOEM), wh...
We propose a new wavelet compression algorithm based on the rate-distortion optimization for densely sampled triangular meshes. Exploiting the normal remesher of Guskov et al., th...