We introduce the coolest path problem, which is a mixture of two well-known problems from distinct mathematical fields. One of them is the shortest path problem from combinatorial ...
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
The Enhanced Pay-Per-View (EPPV) model for providing continuous-media services associates with each continuous-media clip a display frequency that depends on the clip's popula...
We present a novel message passing algorithm for approximating the MAP problem in graphical models. The algorithm is similar in structure to max-product but unlike max-product it ...
In this paper we study the technology mapping problem for FPGA architectures to minimize chip area, or the total number of lookup tables (LUTs) of the mapped design, under the chi...