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» Object Representation using 1D Displacement Mapping
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GRAPHICSINTERFACE
2004
13 years 6 months ago
Object Representation using 1D Displacement Mapping
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
Yi Xu, Yee-Hong Yang
ICIAR
2007
Springer
13 years 11 months ago
A High-Accuracy Rotation Estimation Algorithm Based on 1D Phase-Only Correlation
Abstract. This paper proposes a high-accuracy rotation estimation algorithm using 1D Phase-Only Correlation (POC). In general, the rotation angle between two images is estimated as...
Sei Nagashima, Koichi Ito, Takafumi Aoki, Hideaki ...
3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
13 years 11 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
ARVLSI
1999
IEEE
162views VLSI» more  ARVLSI 1999»
13 years 9 months ago
Conjunction Search Using a 1-D, Analog VLSI-based, Attentional Search/Tracking Chip
The ability of animals to select a limited region of sensory space for scrutiny is an important factor in dealing with cluttered or complex sensory environments. Such an attention...
Timothy K. Horiuchi, Ernst Niebur
CA
2000
IEEE
13 years 9 months ago
Layered Animation using Displacement Maps
This paper presents a layered animation framework which uses displacement maps for efficient representation and animation of highly detailed surfaces. The model consists of three...
Raymond S. Smith, Wei Sun, Adrian Hilton, John Ill...