There has been a growing interest in recent years to develop tone mapping algorithms that can convert high dynamic range (HDR) to low dynamic range (LDR) images, so that they can ...
This paper presents new algorithms and techniques for rendering parametric free-form surfaces in pen and ink. In particular, we introduce the idea of "controlled-density hatc...
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
In this paper we present an algorithm to automatically produce artistic drawings from stereo image pairs. The input to the algorithm is a natural scene, along with a user-defined...
In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the ...