Sciweavers

479 search results - page 1 / 96
» Objectively evaluating entertainment technology
Sort
View
CHI
2004
ACM
14 years 4 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
CSCW
2004
ACM
13 years 9 months ago
Physiological indicators for the evaluation of co-located collaborative play
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology...
Regan L. Mandryk, Kori M. Inkpen
JUCS
2008
137views more  JUCS 2008»
13 years 3 months ago
The Need for Formalizing Media Semantics in the Games and Entertainment Industry
Abstract: The digital media and games industry is one of the biggest IT based industries worldwide. Recent observations therein showed that current production workflows may be pote...
Tobias Bürger
IJVR
2007
124views more  IJVR 2007»
13 years 3 months ago
Business Cases for Virtual Human Technology: Evaluation and Exploitation
—One of the main goals of the Virtual Human project was to develop technologies for using Virtual Humans as Human-Machine-Interfaces (HMI) to complex technical devices and system...
Alexander B. Reinecke, Markus Rössler, Nico G...
IE
2007
13 years 5 months ago
Evolving images for entertainment
Images are widely used in media contexts such as web design, games and video animation. The process of creating interesting images can be enjoyable if a useful tool is involved. I...
Qinying Xu, Daryl J. D'Souza, Victor Ciesielski