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IADIS
2004
13 years 6 months ago
Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment
While the digital age is based on computing, computing disciplines remain conservative in their curricula and delivery methods. Computer science and information systems curricula ...
Janet Aisbett, Greg Gibbon
ICPR
2004
IEEE
14 years 5 months ago
Talking Faces - Technologies and Applications
This paper gives an overview of facial animation techniques. While facial animation is currently used in the entertainment and advertisement industry, it will become part of dialog...
Axel Weissenfeld, Jörn Ostermann
IUI
2003
ACM
13 years 10 months ago
Intelligent dialog overcomes speech technology limitations: the SENECa example
We present a primarily speech-based user interface to a wide range of entertainment, navigation and communication applications for use in vehicles. The multimodal dialog enables t...
Wolfgang Minker, Udo Haiber, Paul Heisterkamp, Sve...
IVA
2005
Springer
13 years 10 months ago
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
Abstract. The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One of the focuses of...
Mark O. Riedl, R. Michael Young
CLEIEJ
1999
71views more  CLEIEJ 1999»
13 years 4 months ago
A Taxonomy for Comparing Distributed Object Technologies
This works goal is the definition of a set of criteria to be used as a reference for evaluation and comparison of existing distributed object technologies. In particular the defin...
A. Bracho, Alfredo Matteo, Christiane Metzner