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» Occlusion based interaction methods for tangible augmented r...
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VRCAI
2004
ACM
13 years 10 months ago
Occlusion based interaction methods for tangible augmented reality environments
Gun A. Lee, Mark Billinghurst, Gerard Jounghyun Ki...
ISMAR
2005
IEEE
13 years 10 months ago
Augmented Foam: A Tangible Augmented Reality for Product Design
Computer Aided Design applications have become designers’ inevitable tools for expressing and simulating innovative ideas and concepts. However, replacing traditional materials ...
Woohun Lee, Jun Park
ISMAR
2002
IEEE
13 years 9 months ago
Hand Tracking for Interactive Pattern-Based Augmented Reality
Pattern-based augmented reality systems are considered the most promising approach for accurately registering virtual objects with real-time video feeds. The problem with existing...
Shahzad Malik, Chris McDonald, Gerhard Roth
VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
12 years 8 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
PUC
2002
165views more  PUC 2002»
13 years 4 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...