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» Occlusion in collaborative augmented environments
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CHI
2006
ACM
14 years 5 months ago
Getting a grip on tangible interaction: a framework on physical space and social interaction
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Eva Hornecker, Jacob Buur
MOBISYS
2010
ACM
13 years 7 months ago
Darwin phones: the evolution of sensing and inference on mobile phones
We present Darwin, an enabling technology for mobile phone sensing that combines collaborative sensing and classification techniques to reason about human behavior and context on ...
Emiliano Miluzzo, Cory Cornelius, Ashwin Ramaswamy...
DSRT
2003
IEEE
13 years 10 months ago
Real Time Inspection of Hidden Worlds
“Smart Things” are commonly understood as wireless ad-hoc networked, mobile, autonomous, special purpose computing appliances, usually interacting with their environment impli...
Alois Ferscha, Markus Keller
WACV
2005
IEEE
13 years 11 months ago
Epipolar Constraints for Vision-Aided Inertial Navigation
— This paper describes a new method to improve inertial navigation using feature-based constraints from one or more video cameras. The proposed method lengthens the period of tim...
David D. Diel, Paul DeBitetto, Seth J. Teller
WSC
2001
13 years 6 months ago
Satellite communications representation in network simulation
This paper presents methodologies to represent satellite communications (SATCOM) behaviors in network simulation. This paper is based on tasks performed for generic network warfar...
Kenneth Y. Jo