Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
This paper presents a new approach for segmenting a video sequence containing dynamic textures. The proposed method is based on a 2D+T curvelet transform and an octree hierarchica...
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
This paper presents a solution for texture mapping unparameterized models. The quality of a texture on a model is often limited by the model's parameterization into a 2D text...
David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon...
We propose an efficient framework for dynamic cloud rendering. Base on the proposed simplified lighting model, the Shadow Relation Table (SRT) and Metaball Lighting Texture Databa...