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TOG
2002
153views more  TOG 2002»
13 years 3 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis
ICIP
2009
IEEE
13 years 1 months ago
A 3D discrete curvelet based method for segmenting dynamic textures
This paper presents a new approach for segmenting a video sequence containing dynamic textures. The proposed method is based on a 2D+T curvelet transform and an octree hierarchica...
Sloven Dubois, Renaud Péteri, Michel M&eacu...
VC
2008
143views more  VC 2008»
13 years 3 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
TOG
2002
105views more  TOG 2002»
13 years 3 months ago
Painting and rendering textures on unparameterized models
This paper presents a solution for texture mapping unparameterized models. The quality of a texture on a model is often limited by the model's parameterization into a 2D text...
David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon...
CG
2005
Springer
13 years 3 months ago
Fast rendering of dynamic clouds
We propose an efficient framework for dynamic cloud rendering. Base on the proposed simplified lighting model, the Shadow Relation Table (SRT) and Metaball Lighting Texture Databa...
Horng-Shyang Liao, Tan-Chi Ho, Jung-Hong Chuang, C...