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» Offline Planning with Hierarchical Task Networks in Video Ga...
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AIIDE
2008
13 years 7 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
AAAI
1996
13 years 6 months ago
Total-Order Multi-Agent Task-Network Planning for Contract Bridge
This paper describes the results of applying a modified version of hierarchical task-network (HTN) planning to the problem of declarer play in contract bridge. We represent inform...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
AIM
1998
13 years 5 months ago
Computer Bridge - A Big Win for AI Planning
A computer program that uses AI planning techniques is now the world’s best program for the game of contract bridge. As reported in The New York Times and The Washington Post, t...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
SEMWEB
2010
Springer
13 years 3 months ago
Preference-Based Web Service Composition: A Middle Ground between Execution and Search
Abstract. Much of the research on automated Web Service Composition (WSC) relates it to an AI planning task, where the composition is primarily done offline prior to execution. Rec...
Shirin Sohrabi, Sheila A. McIlraith
ATAL
2006
Springer
13 years 9 months ago
Hierarchical planning in BDI agent programming languages: a formal approach
This paper provides a general mechanism and a solid theoretical basis for performing planning within Belief-Desire-Intention (BDI) agents. BDI agent systems have emerged as one of...
Sebastian Sardiña, Lavindra de Silva, Lin P...