Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
We report on our iGrid2005 demonstration, called the "Dead Cat Demo"; an example of a highly interactive augmented reality application consisting of software services di...
Michael Scarpa, Robert G. Belleman, Peter M. A. Sl...
Human-to-human interaction across distributed applications requires that sufficient consistency be maintained among participants in the face of network characteristics such as lat...
David J. Roberts, Damien Marshall, Rob Aspin, S&ea...
So far, the search for Opportunistic Network (ON) applications has focused on urban/rural scenarios where the combined use of mobility and the store-carry-and-forward paradigm hel...