Sciweavers

14 search results - page 2 / 3
» On Consistency and Network Latency in Distributed Interactiv...
Sort
View
DSN
2000
IEEE
13 years 9 months ago
Implementing Flexible Object Group Invocation in Networked Systems
Distributed applications should be able to make use of an object group service in a number of application specific ways. Three main modes of interactions can be identified: (i) re...
Graham Morgan, Santosh K. Shrivastava
ICDE
2006
IEEE
144views Database» more  ICDE 2006»
14 years 6 months ago
Network-Aware Operator Placement for Stream-Processing Systems
To use their pool of resources efficiently, distributed stream-processing systems push query operators to nodes within the network. Currently, these operators, ranging from simple...
Peter R. Pietzuch, Jonathan Ledlie, Jeffrey Shneid...
CONEXT
2008
ACM
13 years 6 months ago
Distributed event delivery model for collaborative virtual simulations
Networked Virtual Environments (NVEs) are computer generated, synthetic worlds that allow simultaneous interactions of multiple participants. IP multicast and application layer mu...
Neha Singh, S. Sudarshan
NETGAMES
2006
ACM
13 years 11 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
CW
2005
IEEE
13 years 10 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura