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» On Consistency and Network Latency in Distributed Interactiv...
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NETGAMES
2006
ACM
13 years 11 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
CW
2005
IEEE
13 years 11 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
CW
2004
IEEE
13 years 9 months ago
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa
PERCOM
2004
ACM
14 years 5 months ago
MediaBroker: An Architecture for Pervasive Computing
We present MediaBroker, a distributed framework designed to support pervasive computing applications. Specifically, we propose an architecture consisting of a transport engine and...
Martin Modahl, Ilya Bagrak, Matthew Wolenetz, Phil...