Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
We present MediaBroker, a distributed framework designed to support pervasive computing applications. Specifically, we propose an architecture consisting of a transport engine and...
Martin Modahl, Ilya Bagrak, Matthew Wolenetz, Phil...