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» On Customizing Evolutionary Learning of Agent Behavior
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ECAL
2007
Springer
13 years 9 months ago
Genotype Reuse More Important than Genotype Size in Evolvability of Embodied Neural Networks
odel of Embodiment on Abstract Systems: from Hierarchy to Heterarchy Kohei Nakajima, Soya Shinkai, Takashi Ikegami A Behavior-Based Model of the Hydra, Phylum Cnidaria Malin Aktius...
Chad W. Seys, Randall D. Beer
SIGOPS
2008
146views more  SIGOPS 2008»
13 years 5 months ago
Vigilant: out-of-band detection of failures in virtual machines
What do our computer systems do all day? How do we make sure they continue doing it when failures occur? Traditional approaches to answering these questions often involve inband m...
Dan Pelleg, Muli Ben-Yehuda, Richard Harper, Lisa ...
COOPIS
2003
IEEE
13 years 11 months ago
Advertising Games for Web Services
In: Proceedings of the Eleventh International Conference on Cooperative Information Systems (CoopIS-03), pp. 93–109, Springer-Verlag LNCS Series. c 2003 by Springer-Verlag. We a...
Alessandro Agostini, Paolo Avesani
AAMAS
2005
Springer
13 years 11 months ago
Towards Time Management Adaptability in Multi-agent Systems
Abstract. So far, the main focus of research on adaptability in multiagent systems (MASs) has been on the agents’ behavior, for example on developing new learning techniques and ...
Alexander Helleboogh, Tom Holvoet, Danny Weyns, Yo...
AIIDE
2006
13 years 7 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...