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» On Evolving Fixed Pattern Strategies for Iterated Prisoner's...
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EVOW
2010
Springer
13 years 2 months ago
Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a square lattice is investigated for players with finite memory, using three differ...
Degang Wu, Mathis Antony, Kwok Yip Szeto
EPS
1998
Springer
13 years 9 months ago
Acquisition of General Adaptive Features by Evolution
We investigate the following question. Do populations of evolving agents adapt only to their recent environment or do general adaptive features appear over time? We find statistica...
Dan Ashlock, John E. Mayfield
AAAI
2006
13 years 6 months ago
Maintaining Cooperation in Noisy Environments
To prevent or alleviate conflicts in multi-agent environments, it is important to distinguish between situations where another agent has misbehaved intentionally and situations wh...
Tsz-Chiu Au, Dana S. Nau
IVA
2010
Springer
13 years 3 months ago
The Influence of Emotions in Embodied Agents on Human Decision-Making
Acknowledging the social functions that emotions serve, there has been growing interest in the interpersonal effect of emotion in human decision making. Following the paradigm of e...
Celso M. de Melo, Peter Carnevale, Jonathan Gratch