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CGF
2007
149views more  CGF 2007»
13 years 4 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
SIGMETRICS
2008
ACM
181views Hardware» more  SIGMETRICS 2008»
13 years 4 months ago
Counter braids: a novel counter architecture for per-flow measurement
Fine-grained network measurement requires routers and switches to update large arrays of counters at very high link speed (e.g. 40 Gbps). A naive algorithm needs an infeasible amo...
Yi Lu, Andrea Montanari, Balaji Prabhakar, Sarang ...
JPDC
2007
96views more  JPDC 2007»
13 years 4 months ago
Optimal pipeline decomposition and adaptive network mapping to support distributed remote visualization
This paper discusses algorithmic and implementation aspects of a distributed remote visualization system that optimally decomposes and adaptively maps the visualization pipeline t...
Mengxia Zhu, Qishi Wu, Nageswara S. V. Rao, S. Sit...
SIGECOM
2011
ACM
311views ECommerce» more  SIGECOM 2011»
12 years 7 months ago
The role of social networks in online shopping: information passing, price of trust, and consumer choice
While social interactions are critical to understanding consumer behavior, the relationship between social and commerce networks has not been explored on a large scale. We analyze...
Stephen Guo, Mengqiu Wang, Jure Leskovec