We present TECTLK, a logic to specify knowledge and real time in multi-agent systems. We show that the model checking problem is decidable, and we present an algorithm for TECTLK ...
In this paper we deal with the problem of applying model checking to real programs. We verify a program without constructing the whole transition system using a technique based on...
Reactive systems are systems whose purpose is to maintain a certain desirable state of affairs in their environment, and include information systems, groupware, workflow systems,...
In light of recent shift towards shared-memory systems in parallel explicit model checking, we explore relative advantages and disadvantages of shared versus private hash tables. ...
This paper is concerned with the problem of obtaining predictable interactions between groups of agents in open environments when individual agents do not expose their bdi logic. ...
Nardine Osman, David Robertson, Christopher Walton