Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
For the unbiased Maker-Breaker game, played on the hypergraph H, let τM (H) be the smallest integer t such that Maker can win the game within t moves (if the game is a Breaker’...
Dan Hefetz, Michael Krivelevich, Milos Stojakovic,...
Abstract. Commercial games have various methods of game balancing, which modify the game’s entertainment value for players of different skill levels. This paper presents a way o...
Giel van Lankveld, Pieter Spronck, H. Jaap van den...
We consider some well-known families of two-player zero-sum perfect-information stochastic games played on finite directed graphs. Generalizing and unifying results of Liggett and...