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» On Triangulating Dynamic Graphical Models
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VISUALIZATION
2003
IEEE
13 years 10 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
SSPR
2004
Springer
13 years 10 months ago
An Optimal Probabilistic Graphical Model for Point Set Matching
We present a probabilistic graphical model for point set matching. By using a result about the redundancy of the pairwise distances in a point set, we represent the binary relation...
Tibério S. Caetano, Terry Caelli, Dante Aug...
SIGGRAPH
2010
ACM
13 years 9 months ago
High resolution passive facial performance capture
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...
CGI
2000
IEEE
13 years 9 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
CGF
2007
126views more  CGF 2007»
13 years 5 months ago
A Lagrangian Approach to Dynamic Interfaces through Kinetic Triangulation of the Ambient Space
In this paper, we propose a robust and efficient Lagrangian approach for modeling dynamic interfaces between different materials undergoing large deformations and topology change...
Jean-Philippe Pons, Jean-Daniel Boissonnat