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AAAI
2000
13 years 7 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf
COMPSAC
2006
IEEE
13 years 12 months ago
Backtracking Algorithms and Search Heuristics to Generate Test Suites for Combinatorial Testing
Combinatorial covering arrays have been used in several testing approaches. This paper first discusses some existing methods for finding such arrays. Then a SAT-based approach a...
Jun Yan, Jian Zhang
ICCAD
1997
IEEE
108views Hardware» more  ICCAD 1997»
13 years 10 months ago
Negative thinking by incremental problem solving: application to unate covering
We introduce a new technique to solve exactly a discrete optimization problem, based on the paradigm of “negative” thinking. The motivation is that when searching the space of...
Evguenii I. Goldberg, Luca P. Carloni, Tiziano Vil...
ICCAD
2006
IEEE
141views Hardware» more  ICCAD 2006»
14 years 2 months ago
Algorithms for MIS vector generation and pruning
Ignoring the effect of simultaneous switching for logic gates causes silicon failures for high performance microprocessor designs. The main reason to omit this effect is the run...
Kenneth S. Stevens, Florentin Dartu
ICML
1998
IEEE
14 years 6 months ago
A Fast, Bottom-Up Decision Tree Pruning Algorithm with Near-Optimal Generalization
In this work, we present a new bottom-up algorithmfor decision tree pruning that is very e cient requiring only a single pass through the given tree, and prove a strong performanc...
Michael J. Kearns, Yishay Mansour