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APGV
2008
ACM
145views Visualization» more  APGV 2008»
13 years 7 months ago
On optimal resampling of view and illumination dependent textures
The use of illumination and view dependent textural information is one way to capture the realistic appearance of genuine materials. One example of such data is the bidirectional ...
Jirí Filip, Mike J. Chantler, Michal Haindl
CGF
2010
174views more  CGF 2010»
13 years 5 months ago
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
The Bidirectional Texture Function (BTF) is becoming widely used for accurate representation of real-world material appearance. In this paper a novel BTF compression model is prop...
Vlastimil Havran, J. Filip, Karol Myszkowski
ICPR
2010
IEEE
13 years 7 months ago
Gaze-Motivated Compression of Illumination and View Dependent Textures
—Illumination and view dependent texture provide ample information on the appearance of real materials at the cost of enormous data storage requirements. Hence, past research foc...
Jiri Filip, Michael Haindl, Michael J. Chantler
CVPR
1998
IEEE
14 years 7 months ago
Histogram Model for 3D Textures
Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...
Kristin J. Dana, Shree K. Nayar
RT
2001
Springer
13 years 9 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda