In Swarm-based Peer-to-Peer Streaming (SPS) mechanisms, participating peers form a randomly connected mesh over which they incorporate swarm-like content delivery. In practice, a ...
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
This paper proposes a design for our entry into the 2006 AAAI Scavenger Hunt Competition and Robot Exhibition. We will be entering a scalable two agent system consisting of off-th...
Background: Pathways provide topical descriptions of cellular circuitry. Comparing analogous pathways reveals intricate insights into individual functional differences among speci...
We study the effectiveness of automatic patching and quantify the speed of patch or alert dissemination required for worm containment. We focus on random scanning as this is repres...