Abstract. The paper proposes a novel approach for a scale-dependent geometric simplification of 3D building models that are an integral part of virtual cities. In contrast to real-...
All non-trivial stereo problems need model priors to deal with ambiguities and noise perturbations. To meet requirements of increasingly demanding tasks such as modeling for rende...
This paper concerns the building of enhanced scene maps during real-time monocular SLAM. Specifically, we present a novel algorithm for detecting and estimating planar structure i...
Uniform cubic B-spline functions have been used for mapping functions in various areas such as image warping and morphing, 3D deformation, and volume morphing. The injectivity (on...
Creating surfaces with intricate small-scale features (microgeometry) and detail is an important task in geometric modeling and computer graphics. We present a model processing me...
Craig A. Schroeder, David E. Breen, Christopher D....