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» On the Convergence of Multicast Games in Directed Networks
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JSAC
2007
189views more  JSAC 2007»
13 years 4 months ago
Non-Cooperative Power Control for Wireless Ad Hoc Networks with Repeated Games
— One of the distinctive features in a wireless ad hoc network is lack of any central controller or single point of authority, in which each node/link then makes its own decision...
Chengnian Long, Qian Zhang, Bo Li, Huilong Yang, X...
CSE
2009
IEEE
13 years 8 months ago
Equilibria and Efficiency Loss in Games on Networks
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...
NETGAMES
2006
ACM
13 years 10 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
INFOCOM
2007
IEEE
13 years 11 months ago
Understanding BGP Session Failures in a Large ISP
Abstract—The current global Internet routing frequently suffers from cascading routing changes and slow routing convergence. Such instability can significantly affect the perfor...
Lan Wang, Malleswari Saranu, Joel Gottlieb, Dan Pe...
INFOCOM
2010
IEEE
13 years 3 months ago
Distributed Opportunistic Scheduling for Ad-Hoc Communications Under Delay Constraints
—With the convergence of multimedia applications and wireless communications, there is an urgent need for developing new scheduling algorithms to support real-time traffic with ...
Sheu-Sheu Tan, Dong Zheng, Junshan Zhang, James R....