Abstract. The 3D visibility skeleton is a data structure used to encode global visibility information about a set of objects. Previous theoretical results have shown that for k con...
In this paper, we describe a technique to temporally sort a collection of photos that span many years. By reasoning about persistence of visible structures, we show how this sorti...
In this paper we describe a voxel-based 3-D reconstruction technique from multiple calibrated camera views that makes explicit use of the finite size footprint of a voxel when pr...
Eckehard G. Steinbach, Bernd Girod, Peter Eisert, ...
This paper addresses the reconstruction of 3 0 human body models fram Z D video sequences. Considering that the input frames are already segmented, the proposed technique consists...
This paper presents an algorithm for generating the Medial Axis Transform(MAT) of 3D objects with free-form boundaries. The algorithm proposed uses the exact representation of the...