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» On the Social Cost of Distributed Selfish Content Replicatio...
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SIROCCO
2010
13 years 6 months ago
Towards Network Games with Social Preferences
Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such ...
Petr Kuznetsov, Stefan Schmid
MASCOTS
2010
13 years 6 months ago
Content Delivery Using Replicated Digital Fountains
With a majority of Internet traffic being predicted to be caused by content delivery, it is clear that content delivery applications will consume much of the resources on the Inter...
Niklas Carlsson, Derek L. Eager
COMCOM
2002
86views more  COMCOM 2002»
13 years 4 months ago
The potential costs and benefits of long-term prefetching for content distribution
This paper examines the costs and potential benefits of long-term prefetching for content distribution. In traditional short-term prefetching, caches use recent access history to ...
Arun Venkataramani, Praveen Yalagandula, Ravi Kokk...
ICDE
2006
IEEE
159views Database» more  ICDE 2006»
13 years 10 months ago
Replication Based on Objects Load under a Content Distribution Network
Users tend to use the Internet for “resource-hungry” applications (which involve content such as video, audio on-demand and distributed data) and at the same time, more and mo...
George Pallis, Konstantinos Stamos, Athena Vakali,...
ATAL
2008
Springer
13 years 6 months ago
A few good agents: multi-agent social learning
In this paper, we investigate multi-agent learning (MAL) in a multi-agent resource selection problem (MARS) in which a large group of agents are competing for common resources. Si...
Jean Oh, Stephen F. Smith