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» On the Union of Cylinders in Three Dimensions
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DAGSTUHL
2010
13 years 7 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...
COMPGEOM
2008
ACM
13 years 7 months ago
Towards persistence-based reconstruction in euclidean spaces
Manifold reconstruction has been extensively studied for the last decade or so, especially in two and three dimensions. Recent advances in higher dimensions have led to new method...
Frédéric Chazal, Steve Oudot
ICCV
1999
IEEE
14 years 7 months ago
Stereo Reconstruction from Multiperspective Panoramas
A new approach to computing a panoramic (360 degrees) depth map is presented in this paper. Our approach uses a large collection of images taken by a camera whose motion has been c...
Heung-Yeung Shum, Richard Szeliski
COMPGEOM
2009
ACM
14 years 9 days ago
Straight skeletons of three-dimensional polyhedra
This paper studies the straight skeleton of polyhedra in three dimensions. We first address voxel-based polyhedra (polycubes), formed as the union of a collection of cubical (axis...
Gill Barequet, Amir Vaxman
INFOCOM
2006
IEEE
13 years 11 months ago
Theory and Network Applications of Dynamic Bloom Filters
Abstract— A bloom filter is a simple, space-efficient, randomized data structure for concisely representing a static data set, in order to support approximate membership querie...
Deke Guo, Jie Wu, Honghui Chen, Xueshan Luo