We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Manifold reconstruction has been extensively studied for the last decade or so, especially in two and three dimensions. Recent advances in higher dimensions have led to new method...
A new approach to computing a panoramic (360 degrees) depth map is presented in this paper. Our approach uses a large collection of images taken by a camera whose motion has been c...
This paper studies the straight skeleton of polyhedra in three dimensions. We first address voxel-based polyhedra (polycubes), formed as the union of a collection of cubical (axis...
Abstract— A bloom filter is a simple, space-efficient, randomized data structure for concisely representing a static data set, in order to support approximate membership querie...