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DGCI
2003
Springer
13 years 10 months ago
On the Use of Shape Primitives for Reversible Surface Skeletonization
We use a mathematical morphology approach to compute the surface and curve skeletons of a 3D object. We focus on the behaviour of the surface skeleton, in particular the reversibil...
Stina Svensson, Pieter P. Jonker
ICIP
2001
IEEE
14 years 6 months ago
Shape description of three-dimensional images based on medial axis
3D-shape description requires the partition of objects in different parts. In this paper, we propose a new approach based on the analysis of a 3D skeleton. The skeleton is a repre...
Alexandra Bonnassie, Françoise Peyrin, Domi...
SMI
2003
IEEE
223views Image Analysis» more  SMI 2003»
13 years 10 months ago
Skeleton Extraction of 3D Objects with Radial Basis Functions
Skeleton is a lower dimensional shape description of an object. The requirements of a skeleton differ with applications. For example, object recognition requires skeletons with pr...
Wan-Chun Ma, Fu-Che Wu, Ming Ouhyoung
PRL
2002
87views more  PRL 2002»
13 years 4 months ago
Skeletons in N dimensions using shape primitives
This paper describes the generation of shape primitive detecting masks and their application in measurements on shapes as well as in conditions for topology preservation as used i...
Pieter Jonker
GMP
2006
IEEE
118views Solid Modeling» more  GMP 2006»
13 years 11 months ago
Computing a Family of Skeletons of Volumetric Models for Shape Description
Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...
Tao Ju, Matthew L. Baker, Wah Chiu