—Particle Swarm Optimisation (PSO) is increasingly being applied to optimisation of multi-objective problems in engineering design and scientific investigation. This paper inves...
Abstract— Peer-to-peer based distributed computing environments can be expected to be dynamic to greater of lesser degree. While node losses will not usually lead to catastrophic...
This paper examines a simulation of the Beer Distribution Game and a number of optimisation approaches to this game. This well known game was developed at MIT in the 1960s and has ...
Particle filtering is an effective sequential Monte Carlo approach to solve the recursive Bayesian filtering problem in non-linear and non-Gaussian systems. The algorithm is base...
The phenomenon of particle bursts, a well-known feature of PSO is investigated. Their origin is concluded to lie in multiplicative stochasticity, previously encountered in the stu...