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» On the number of zero-sum subsequences
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CG
2006
Springer
13 years 8 months ago
Computing Proper Equilibria of Zero-Sum Games
We show that a proper equilibrium of a matrix game can be found in polynomial time by solving a linear (in the number of pure strategies of the two players) number of linear progra...
Peter Bro Miltersen, Troels Bjerre Sørensen
AAAI
2007
13 years 7 months ago
Thresholded Rewards: Acting Optimally in Timed, Zero-Sum Games
In timed, zero-sum games, the goal is to maximize the probability of winning, which is not necessarily the same as maximizing our expected reward. We consider cumulative intermedi...
Colin McMillen, Manuela M. Veloso
ARSCOM
2007
91views more  ARSCOM 2007»
13 years 5 months ago
Zero-Sum Magic Graphs And Their Null Sets
For any h ∈ N, a graph G = (V, E) is said to be h-magic if there exists a labeling l : E(G) → Zh − {0} such that the induced vertex labeling l+ : V (G) → Zh defined by l+ ...
Ebrahim Salehi
ICML
2003
IEEE
14 years 5 months ago
BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games
We present BL-WoLF, a framework for learnability in repeated zero-sum games where the cost of learning is measured by the losses the learning agent accrues (rather than the number...
Vincent Conitzer, Tuomas Sandholm
AAAI
2007
13 years 7 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch