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» On using multi-agent systems in playing board games
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MMM
2006
Springer
124views Multimedia» more  MMM 2006»
14 years 8 days ago
Automatic "Go" record generation from a TV program
We present a video recognition system of a “Go” TV program. It generates a Go play record automatically from a broadcast of Go played by human professionals. “Go” is the a...
K. Yanai, T. Hayashiyama
CORR
2010
Springer
232views Education» more  CORR 2010»
13 years 6 months ago
MiBoard: Multiplayer Interactive Board Game
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...
AAAI
2010
13 years 7 months ago
Symmetry Detection in General Game Playing
We develop a method for detecting symmetries in arbitrary games and exploiting these symmetries when using tree search to play the game. Games in the General Game Playing domain a...
Stephan Schiffel
GAMEON
2003
13 years 7 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
IJNSEC
2007
144views more  IJNSEC 2007»
13 years 6 months ago
IPLess Stochastic Anonymous Routing Algorithm Using Multi-Agent Systems
The ability of communicating with a selected party anonymously is an important aspect of network security. Communicating anonymously means that no adversary can discern who is com...
Magdy Saeb, Meer Hamza, Ahmed El-Shikh