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» Online Adaptable Learning Rates for the Game Connect-4
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NIPS
1994
13 years 7 months ago
Phase-Space Learning
In this paper, we present an improved version of the online phase-space learning algorithm of Tsung and Cottrell (1995), called ARTISTE (Autonomous Real-TIme Selection of Training...
Fu-Sheng Tsung, Garrison W. Cottrell
COLT
2006
Springer
13 years 9 months ago
Online Learning with Variable Stage Duration
We consider online learning in repeated decision problems, within the framework of a repeated game against an arbitrary opponent. For repeated matrix games, well known results esta...
Shie Mannor, Nahum Shimkin
CEC
2009
IEEE
14 years 15 days ago
On-line neuroevolution applied to The Open Racing Car Simulator
— The application of on-line learning techniques to modern computer games is a promising research direction. In fact, they can be used to improve the game experience and to achie...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
CANDC
2009
ACM
13 years 3 months ago
A tale of two online communities: fostering collaboration and creativity in scientists and children
There has been much recent interest in the development of tools to foster remote collaboration and shared creative work. An open question is: what are the guidelines for this proc...
Cecilia R. Aragon, Sarah S. Poon, Andrés Mo...
JUCS
2008
281views more  JUCS 2008»
13 years 5 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis