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CN
2008
100views more  CN 2008»
13 years 5 months ago
An efficient and secure event signature (EASES) protocol for peer-to-peer massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become very popular by providing more entertainment and sociability than single-player games. In order to prevent c...
Mo-Che Chan, Shun-Yun Hu, Jehn-Ruey Jiang
CCS
2009
ACM
14 years 17 days ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
IEEESP
2007
39views more  IEEESP 2007»
13 years 5 months ago
Online Games and Security
Gary McGraw, Greg Hoglund
SCN
2008
Springer
116views Communications» more  SCN 2008»
13 years 5 months ago
Security issues in massive online games
Jiankun Hu, Fabio Zambetta
CARDIS
2006
Springer
109views Hardware» more  CARDIS 2006»
13 years 9 months ago
A Smart Card-Based Mental Poker System
On-line casinos have experienced a great expansion since the generalized use of Internet started. There exist in the literature several proposals of systems allowing secure remote ...
Jordi Castellà-Roca, Josep Domingo-Ferrer, ...