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SIBGRAPI
2002
IEEE
13 years 10 months ago
Dynamic Scene Occlusion Culling Using a Regular Grid
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...
Harlen Costa Batagelo, Shin-Ting Wu
VISUALIZATION
2003
IEEE
13 years 10 months ago
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments
This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
Sung-Eui Yoon, Brian Salomon, Dinesh Manocha
VISSYM
2004
13 years 6 months ago
Occlusion Culling for Sub-Surface Models in Geo-Scientific Applications
We present a three pass occlusion culling algorithm, which makes efficient use of hardware support. Our geo-scientific sub-surface data sets consist typically of a set of high res...
John Plate, Anselm Grundhöfer, Benjamin Schmi...
CGI
1998
IEEE
13 years 9 months ago
Hierarchical Visibility Culling with Occlusion Trees
In the scope of rendering complex models with high depth complexity, it is of great importance to design outputsensitive algorithms, i.e., algorithms with the time complexity prop...
Jirí Bittner, Vlastimil Havran, Pavel Slav&...
VIS
2004
IEEE
136views Visualization» more  VIS 2004»
14 years 6 months ago
Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence
Typically there is a high coherence in data values between neighboring time steps in an iterative scientific software simulation; this characteristic similarly contributes to a co...
Jinzhu Gao, Han-Wei Shen, Jian Huang, James Arthur...