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» Online Problems, Pathwidth, and Persistence
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CHI
2004
ACM
14 years 6 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
CVPR
2010
IEEE
13 years 11 months ago
Visual Tracking via Weakly Supervised Learning from Multiple Imperfect Oracles
Long-term persistent tracking in ever-changing environments is a challenging task, which often requires addressing difficult object appearance update problems. To solve them, most...
Bineng Zhong, Hongxun Yao, Sheng Chen, Xiaotong Yu...
COLCOM
2005
IEEE
13 years 11 months ago
Developing a framework for integrating prior problem solving and knowledge sharing histories of a group to predict future group
Using a combination of machine learning probabilistic tools, we have shown that some chemistry students fail to develop productive problem solving strategies through practice alon...
Ron Stevens, Amy Soller, Alessandra Giordani, Luca...
NETGAMES
2006
ACM
13 years 12 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
SEKE
2010
Springer
13 years 4 months ago
A Multi-State Bayesian Network for Shill Verification in Online Auctions
Online auction systems have made remarkable progress in recent years. However, one of the most severe and persistent problems in such systems is shilling behavior, which is a type ...
Ankit Goel, Haiping Xu, Sol M. Shatz