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NETGAMES
2006
ACM
13 years 10 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
RTCSA
2005
IEEE
13 years 10 months ago
Quasi-Static Scheduling for Multiprocessor Real-Time Systems with Hard and Soft Tasks
We address in this paper the problem of scheduling for multiprocessor real-time systems with hard and soft tasks. Utility functions are associated to soft tasks to capture their r...
Luis Alejandro Cortés, Petru Eles, Zebo Pen...