Sciweavers

6 search results - page 1 / 2
» Opacity-Weighted Color Interpolation, for Volume Sampling
Sort
View
VVS
1998
IEEE
85views Visualization» more  VVS 1998»
13 years 9 months ago
Opacity-Weighted Color Interpolation, for Volume Sampling
Craig M. Wittenbrink, Thomas Malzbender, Michael E...
VMV
2008
120views Visualization» more  VMV 2008»
13 years 6 months ago
Interpolating and Downsampling RGBA Volume Data
For about twenty years the standard color sampling method for RGBA volume data has been the interpolation of opacity-weighted colors. In this work, we discuss the underlying appro...
Martin Kraus, Kai Bürger
CGI
2003
IEEE
13 years 10 months ago
Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample Runs
This paper describes a software-based method for interactive transfer function modification. Our approach exploits the fact that, in general, a user will rarely want to modify the...
Vivek Srivastava, Uday Chebrolu, Klaus Mueller
CGF
2008
123views more  CGF 2008»
13 years 5 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
SI3D
2003
ACM
13 years 10 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler