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CHI
2004
ACM
14 years 6 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CHI
2006
ACM
14 years 6 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
IV
2003
IEEE
123views Visualization» more  IV 2003»
13 years 11 months ago
Visualizing Common Ground
The process of analyzing and using information is often collaborative in nature especially given the broad and multi-disciplinary tasks that we must support today. Collaboration r...
Mei C. Chuah, Steven F. Roth
VEE
2010
ACM
327views Virtualization» more  VEE 2010»
14 years 28 days ago
AASH: an asymmetry-aware scheduler for hypervisors
Asymmetric multicore processors (AMP) consist of cores exposing the same instruction-set architecture (ISA) but varying in size, frequency, power consumption and performance. AMPs...
Vahid Kazempour, Ali Kamali, Alexandra Fedorova
AIED
2005
Springer
13 years 11 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...