The aim of occlusion culling is to cull away a significant amount of invisible primitives at different viewpoints. We present two algorithms to improve occlusion culling for a hig...
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...