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» Optical computing for fast light transport analysis
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SIGGRAPH
2000
ACM
13 years 10 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
APNOMS
2006
Springer
13 years 9 months ago
Performance Analysis of a Centralized Resource Allocation Mechanism for Time-Slotted OBS Networks
Time-Slotted Optical Burst Switching (TS-OBS) is one of the most promising next-generation transport network technologies. This paper proposes a time-slot assignment procedure usin...
Tai-Won Um, Jun Kyun Choi, Seong Gon Choi, Won Ryu
CVPR
2008
IEEE
14 years 7 months ago
On controlling light transport in poor visibility environments
Poor visibility conditions due to murky water, bad weather, dust and smoke severely impede the performance of vision systems. Passive methods have been used to restore scene contr...
Mohit Gupta, Srinivasa G. Narasimhan, Yoav Y. Sche...
CCGRID
2005
IEEE
13 years 11 months ago
A high performance configurable transport protocol for grid computing
− Grid computing infrastructures and applications are increasingly diverse, with networks ranging from very high bandwidth optical networks to wireless networks and applications ...
Xinran (Ryan) Wu, Andrew A. Chien, Matti A. Hiltun...
GRAPHICSINTERFACE
2009
13 years 3 months ago
An analytical approach to single scattering for anisotropic media and light distributions
Despite their numerous applications, efficiently rendering participating media remains a challenging task due to the intricacy of the radiative transport equation. While numerical...
Vincent Pegoraro, Mathias Schott, Steven G. Parker