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ICASSP
2011
IEEE
12 years 9 months ago
Content preference estimation in online social networks: Message passing versus sparse reconstruction on graphs
We design two different strategies for computing the unknown content preferences in an online social network based on a small set of nodes in the corresponding social graph for wh...
Jacob Chakareski
EUROPAR
2009
Springer
13 years 10 months ago
MyriXen: Message Passing in Xen Virtual Machines over Myrinet and Ethernet
Data access in HPC infrastructures is realized via user-level networking and OS-bypass techniques through which nodes can communicate with high bandwidth and low-latency. Virtualiz...
Anastassios Nanos, Nectarios Koziris
IPPS
2002
IEEE
13 years 10 months ago
Portals 3.0: Protocol Building Blocks for Low Overhead Communication
This paper describes the evolution of the Portals message passing architecture and programming interface from its initial development on tightly-coupled massively parallel platfor...
Ron Brightwell, William Lawry, Arthur B. Maccabe, ...
JMLR
2010
149views more  JMLR 2010»
13 years 17 days ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel
VLDB
1989
ACM
155views Database» more  VLDB 1989»
13 years 9 months ago
Parallel Processing of Recursive Queries in Distributed Architectures
This paper presents a parallel algorithm for recursive query processing and shows how it can be efficiently implemented in a local computer network. The algorithm relies on an int...
Guy Hulin