Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
Recent studies have investigated how a team of mobile sensors can cope with real world constraints, such as uncertainty in the reward functions, dynamically appearing and disappea...
The major purpose of our research is to study cooperative planning for multi-agent system in time-critical environment. The RoboCup simulator league is the most interesting target ...
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...