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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
13 years 9 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
ATAL
2010
Springer
13 years 5 months ago
Deception in networks of mobile sensing agents
Recent studies have investigated how a team of mobile sensors can cope with real world constraints, such as uncertainty in the reward functions, dynamically appearing and disappea...
Viliam Lisý, Roie Zivan, Katia P. Sycara, M...
ROBOCUP
1999
Springer
113views Robotics» more  ROBOCUP 1999»
13 years 8 months ago
11Monkeys Description
The major purpose of our research is to study cooperative planning for multi-agent system in time-critical environment. The RoboCup simulator league is the most interesting target ...
Shuhei Kinoshita, Yoshikazu Yamamoto
IJCV
1998
233views more  IJCV 1998»
13 years 4 months ago
A Level-Set Approach to 3D Reconstruction from Range Data
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...
Ross T. Whitaker