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» Optimal Texture Map Reconstruction from Multiple Views
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CVPR
2001
IEEE
14 years 7 months ago
Optimal Texture Map Reconstruction from Multiple Views
The recovery of 3D models from multiple reference images involves not only the extraction of 3D shape, but also of texture. Assuming that all surfaces are Lambertian, the resultin...
Lifeng Wang, Sing Bing Kang, Richard Szeliski, Heu...
3DIM
2003
IEEE
13 years 10 months ago
Colour Texture Fusion of Multiple Range Images
Texture mapping of manifolds that were reconstructed from different range views requires the fusion of the texture maps acquired from different views. Illumination conditions and ...
Alexander Agathos, Robert B. Fisher
DAGM
2009
Springer
13 years 11 months ago
A Superresolution Framework for High-Accuracy Multiview Reconstruction
We present a variational approach to jointly estimate a displacement map and a superresolution texture for a 3D model from multiple calibrated views. The superresolution image form...
Bastian Goldlücke, Daniel Cremers
IEEECGIV
2006
IEEE
13 years 11 months ago
Synthesizing Free-Viewpoint Images from Multiple View Videos in Soccer Stadium
We propose a new method for synthesizing freeviewpoint images from multiple view videos in soccer stadium. The previous method[1] can synthesize virtual viewpoint images at only i...
Kunihiko Hayashi, Hideo Saito
ICCV
2003
IEEE
14 years 6 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff